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- 18 Сен 2025
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Interlude
Access only with Interlude client
Access only with Interlude client
Dion Castle Town
Starting character level: 20 LvL
Starting character level: 20 LvL
Exp/SP: x800
Adena: x1
Drop: x1
Spoil: x1
Adena: x1
Drop: x1
Spoil: x1
All item drops from mobs are completely disabled, except for quest items, adena and epic jewelry from bosses.
Autoloot module is installed, items will automatically go into your inventory when your character kills a mob.
Autoloot module is installed, items will automatically go into your inventory when your character kills a mob.
Weapons min +3 / max +18
Armor & Jewelry min +3 / max +16
Enchant chance after +3 is 60% and decreases by 3% with each level.
Armor & Jewelry min +3 / max +16
Enchant chance after +3 is 60% and decreases by 3% with each level.
Subclass can be obtained without a quest.
Noblesse can only be obtained by completing the full quest according to official Interlude mechanics.
Noblesse can only be obtained by completing the full quest according to official Interlude mechanics.
The server has a GM Shop selling items up to B Grade inclusive.
Any A and S Grade items can only be obtained by residents, from special NPCs located in their residence’s castle.
GM Shop is available in all towns and hunting zones, as well as through ALT+B.
Any A and S Grade items can only be obtained by residents, from special NPCs located in their residence’s castle.
GM Shop is available in all towns and hunting zones, as well as through ALT+B.
The server has an NPC Buffer with magic and warrior profile sets.
All buffs are available for adena, except premium buffs accessible only to premium users.
Duration of all buffs is 2 hours.
NPC Buffer is available in all towns and zones, as well as through ALT+B.
All buffs are available for adena, except premium buffs accessible only to premium users.
Duration of all buffs is 2 hours.
NPC Buffer is available in all towns and zones, as well as through ALT+B.
The server has a Global GK with teleportation to all directions for 1 adena.
Residents of opposite sides, when entering enemy territory in peacetime (outside sieges), automatically become PK and can be killed by residents of that land.
Residents of opposite sides, when entering enemy territory in peacetime (outside sieges), automatically become PK and can be killed by residents of that land.

Unique Concept
We offer players a unique system with GvG elements (city versus city), which has never been implemented before.
The traditional clan and alliance mechanics are technically disabled. Instead, a system of Residences is introduced, which becomes the foundation of player interaction, economy, and competition.
Leveling & Economy
- Leveling up and gaining experience on the server will be fast and accessible.
- At the same time, obtaining items, resources and adena will remain challenging and demanding, creating value for items and long-term motivation for players.

How the Residence System Works
- After obtaining Noblesse, the character must choose one Residence (initially Dion and Gludio are available, more will be added later). Before Noblesse, the character does not belong to any city.
- The choice of residence determines the player’s city affiliation. Each residence (city) owns a castle of the same name. Obtaining residency gives access to unique NPCs located in the residence castle, opening the possibility of obtaining exclusive items and services. Each residence has its own unique, non-repeating set.
- This set of opportunities is not static: over time, new items and services will be added to each residence, keeping interest throughout the server’s lifespan.
- Thus, the residence system replaces the usual clan mechanics and forms the basis for a long-term attachment of a character to their chosen city.
Changing Residence
- Changing residence is possible only for Coin of Luck, obtained through donations.
- For Heroes, determined by Olympiad results, the cost of changing residence is reduced by half compared to regular players.

⚔ Sieges & Castles
The siege system on the server also differs from the classic:
- Castles cannot be captured in the traditional sense. No seal casting is required, this feature is disabled.
- During a siege, a Leader (reinforced NPC-mob) appears in the residence castle.
- Enemy forces must kill him within 120 minutes.
- If successful:
- the unique NPC shop from this castle disappears,
- and is transferred to the castle of the victorious residence.
- It can only be returned by winning the siege of your own castle in subsequent battles.
- One residence, if achieving multiple consecutive victories in different castles (e.g., Gludio, Giran, Innadril), can accumulate multiple NPC shops in its own castle.
- If that dominant castle (e.g., Dion) is defeated, all NPCs currently in Dion will disappear and be transferred to the new winner’s castle.
Thus, sieges become a key tool for redistributing advantages between residences, not just an event for titles.

Epic Bosses
- On Dion Town, epic bosses function strictly according to official Interlude mechanics.
- Access to spawn zones and battles follows the classic official format.
Epic Boss Drops
- All loot from epic bosses is distributed via autoloot: rewards automatically go into the inventory of the character who dealt the last hit.
- Main drop: epic jewelry with a 100% chance.
- Additionally, bosses always drop adena.

General Mechanics
- The Olympiad works according to official Interlude mechanics — the same ranking principles, battle rules, rewards, and arena functioning.
- Participation in the Olympiad gives players the chance to prove themselves in PvP, earn Hero status, and gain special in-game advantages.
⚔ Battle Format & Rules
- Battles take place 1 vs 1 and/or in team format, as in the official Interlude Olympiad.
- There is a dedicated Olympiad Arena for PvP battles. Participants fight under system supervision, with no outside interference.
- Before the battle, characters are adjusted: no external buffs, no mechanic exploits — strictly official format.
Cycles & Heroes
- Olympiad cycle: 7 days. At the end of the cycle, rankings are calculated and Heroes are appointed.
- Heroes receive status and special privileges in-game, including within our residence system.
- Points are awarded for victories, especially against high-ranking opponents.

⚖ Fair Balance
On the server, it is impossible to buy in-game items for donations.
- This means all equipment, resources, and achievements are obtained only through gameplay.
- This approach preserves balance and makes every victory truly valuable.
- Players are motivated to progress through play, not payments.
We Are Not a Commercial Project
- Dion Town is not aimed at making money from players.
- The project is created by enthusiasts who truly love Lineage 2 and want to offer you a unique new experience.
- The idea is to bring back the atmosphere of the medieval spirit and early vibe of the game, when every step was meaningful and achievements were a source of pride.
🕰 A Server for Long-Term Play
- There are no planned wipes on the server.
- Dion Town is designed as a long-term project, where your characters and efforts will not be devalued.
- Players can safely build their path, develop characters and residences, knowing their progress will be preserved.
Dion Town is a server where skill matters more than wallet.
Where fair competition, medieval spirit, and the unique GvG concept rule.
Where every player is part of a greater story.
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